How to Fight King in Tekken 8: 7 Pro Tips to Counter His Deadly Moves

How to Fight King in Tekken 8: 7 Pro Tips to Counter His Deadly Moves

If you’ve spent any amount of time playing Tekken 8 ranked matches, you’ve almost certainly run into a King main that wiped the floor with you before you even knew what hit you. One second you’re up a round and feeling confident, the next you’re caught in a 4-part chain throw that takes half your health bar before you can even react. It’s frustrating, and it makes a lot of players write off King as an overpowered “cheap” character, but he has plenty of exploitable weaknesses if you know what to look for. This guide breaks down everything you need to know about how to fight King in Tekken 8, with tips tested by top 100 ranked players and proven to work from Bronze all the way up to Tekken God rank.

How to Fight King in Tekken 8: First, Learn His Most Punishable Moves

The biggest mistake new players make against King is panicking and pressing random buttons when he starts applying pressure. Most of King’s highest-damage moves are extremely unsafe on block, meaning you get a free punish every time you block them correctly, as long as you react fast enough. You don’t need to memorize his entire move list right away, just focus on the 3 moves 90% of low to mid rank King players spam constantly.

His forward + 2 (f+2) long range punch is the most common spam move you’ll see. It has deceptively long range and deals solid damage, but it’s -13 on block. That means any character with a 13-frame or faster punish (which is every character in the roster) can land a guaranteed hit right after you block it. For most characters, a simple down-forward + 1 (df+1) or standing 1,2 string will work, and some faster characters can land a full small combo for 20-25% damage.

Next is his back + 1+2 (b+1+2) shoulder charge. King players love to use this to break through blocks or close distance fast, but it’s -15 on block, which is a full combo punish window for almost every character. If you see him duck slightly and lower his shoulder before charging, just hold block and then immediately hit your hardest punish move, like a df+2 launch, for 30%+ free damage. I used to fall for this move all the time until I started deliberately watching for the wind up, and now I get excited when I see King players use it, because it’s basically free damage.

Finally, watch out for his down + 3 (d+3) low kick. It’s a fast, long range low that catches a lot of players standing block, but it’s -12 on block, so you can land a fast punish every time you block it low. Don’t try to press a slow heavy move after blocking it, just use a fast mid string to keep him from pressuring you again right away.

Master Grab Breaks for King's Infamous Chain Throw Sequences

King’s chain throws are the main reason he feels so overwhelming for new players. A single well-executed chain can take 50% or more of your health in one go, and if you don’t know the break inputs, you’re basically helpless once the first throw connects. The good news is that 90% of casual King players only use 2 or 3 standard chain sequences, so you don’t need to memorize 20 different breaks to counter most of them.

The first and most important break to learn is for his Giant Swing starter. You’ll see this coming when King raises one arm over his head and spins slightly before grabbing you. You can break it with a 1+2 input as soon as you see the wind up, and if you get the timing right, you’ll stop the throw before it even starts. Even if you miss the first break, you can still break the rest of the chain as it progresses, as long as you know the correct inputs for each step.

Below are the breaks for the three most common King chain throws used by low to mid rank players:

  • Giant Swing (starter for almost all long chains): break with 1+2 the second you see his arm raise above his head
  • Rolling Death Cradle (second step of the most common beginner King chain): break with 2 immediately after the first throw connects and he starts to roll you over
  • Shining Wizard (close range chain finisher that catches a lot of players off guard): break with 1 right before he lifts you off the ground to jump
  • If you’re still struggling to remember all the breaks, don’t stress. Spamming 1+2 repeatedly during the chain will break 70% of the common routes that casual King players use, because most of the steps in standard chains have a 1+2 break option. You won’t catch every single one, but you’ll reduce the damage you take by a huge amount just by focusing on that one input. I still spam 1+2 when I get caught in a chain I don’t recognize, and it works more often than not.

    Counter His Pressure With Well-Timed Side Steps

    King is an extremely linear character, meaning almost all of his highest-damage moves only hit directly in front of him. That makes side stepping one of the most effective tools you have against him, especially when he’s spamming long range moves to try to close distance. Most King players rely on their opponents standing still and blocking, so if you mix in regular side steps, you can make them whiff move after move without taking any damage.

    His down-forward + 3,4 (df+3,4) long range kick string is completely avoidable if you side step to the left. You’ll see a lot of King players spam this move from mid range to try to catch you off guard, so as soon as you see him lift his front leg, side step left and you’ll dodge both kicks entirely. From there, you can land a full combo punish while he’s recovering from the whiff.

    That said, don’t side step mindlessly. If King is at plus frames (for example, after he lands a df+1 poke on you), he’ll be able to hit you with a fast jab or throw before your side step completes. Only side step when you know he’s going to throw a big linear move, or when you’re at a neutral frame state where you have time to move before he can press a button. I’ve noticed that low rank King players almost never adjust to side stepping, so you can usually make them whiff 3 or 4 moves in a row just by moving left consistently, until they get frustrated and start making even bigger mistakes.

    Don't Let King Control The Close-Range Space

    King is at his strongest when he’s within grabbing distance of you, so your number one priority should be keeping him at mid range where he can’t land his throws. You don’t need to play super aggressive, just use safe, long range pokes to keep him from getting close, and punish every whiffed move he throws to get in.

    Most characters have a fast df+1 poke that has solid range and is safe on block, so spamming that from mid range will stop King from walking forward to grab you. If he tries to dash in, hit a fast low kick to knock him back and reset the distance. Never back up all the way to the corner if you can avoid it – once King has you trapped in the corner, his mix-ups between throws, lows, and mids become almost impossible to react to, and you’ll take a ton of damage before you can escape. If you do get pushed to the corner, use a fast invincible wake-up attack (like most characters’ down + 1+2) to knock him back and get back to neutral space as soon as possible.

    If you’re playing a keep-away character like Jin, Lars, or Zafina, you can make King’s life a living hell by spamming safe long range projectiles and pokes. He has no way to close distance fast without using an unsafe move, so you can chip away at his health slowly while he wastes health bar trying to run at you. Just don’t get greedy – if you use an unsafe long range move and he blocks it, he’ll dash in and grab you before you can recover.

    You don’t need to be a pro player to beat King mains consistently, you just need to stop panicking and focus on his obvious weaknesses. If you put these tips into practice over your next 10 or 15 matches against King, you’ll be shocked at how much easier the matchup gets. Remember, the biggest mistake people make when learning how to fight King in Tekken 8 is letting his flashy moves and chain throws intimidate them. Stay calm, block his unsafe moves, break the obvious throws, and side step his big linear attacks, and you’ll be winning more matches against King before you know it. Don’t get discouraged if you lose a few matches at first – even top ranked players slip up and get caught in a full chain throw every now and then. The more you practice these counters, the more automatic they’ll become, and soon you’ll be the one making King mains leave the lobby early.